You can still get some nice currency just from rolling great mods on this without 6-linking it. To get maximum profit, you’ll need a 6-link body armor. Furthermore, spells or attacks have increased based critical strike chance, and that’s also powerful mods. Additional curse can be very profitable if it’s rolled with good mods. It can also roll additional curse and some nice regen mods. Life builds will want this influence as well since the armor can roll percent increased maximum life up to 12% which is quite nice. You’ll have 25% physical damage mitigation which is better than 6 endurance charges. You can combine this with the delve helmet that provides up to 10 percent physical as chaos, and get good energy shield roll on both of them.
The percentage of physical damage from hits taken as chaos damage mod can roll up to 15%. One that I would like to talk about is chaos inoculation builds. The Hunter Body Armor has an insane amount of great rolls for a variety of builds. Spells have +(1.1-1.5)% to critical strike chanceĮvery 5 seconds, regenerate 15% of life over one second (11-15)% of physical damage from hits taken as chaos damageĪttacks have +(1.1-1.5)% to critical strike chance However, the value of items with these mods in the right combination can be very profitable, and I would recommend using Deafening Essence of Anguish, Deafening Essence of Woe, Deafening Essence of Rage, or Scorched Fossil to craft these as the former grants powerful mods that combined well with the influence mods, and the later makes rolling the mods you want more likely. I ranked this one at the bottom because it requires to have these mods in combination with other good casting stats, which is difficult. Lastly, there is a huge potential burning damage mod pool that you can get for a fireball or flameblast characters. You can also roll physical damage as extra fire another nice more multiplier for such characters. You can get unholy might on kill chance which is a huge DPS boost to physical damage based characters such as blade vortex. You can gain fire penetration both directly and through exposure with a good amount of these mods available. It gives so many options for fire damage based characters that I think it’s worth considering. (16-20)% chance to inflict fire exposure on hitĬurse enemies with level 10 flammability on hit Gain (18-20)% of physical damage as extra fire damage (23-25)% chance to gain unholy might for 3 seconds on kill I will list the recommended fossils when I present the items.Īdds (26-35) to (53-61) fire damage attacks with the weapon penetrate (5-7)% fire resistanceĪdds (21-28) to (42-49) fire damage to spells damage penetrates 4% fire resistanceĪttacks with this weapon penetrate (13-15)% fire resistance Fossils increase the chances of rolling particular mods and can also remove the possibility of rolling useless mods at the same time. Finally, fossils are probably the best way to go about this. Essences can be great especially on bases that have a good variety of valuable mods to roll, increasing the chance of getting one great stat and a desirable influence mod on the same item. Alt spamming can be a nice way to get some quick profit. For some of the most valuable mods, I’ll be talking about the ones that I can elevate an item’s price without any other stats.
There are tons of ways to craft items to be profitable, and I’ve been profitable chaos spamming for some of these mods, but luck is certainly a factor.
You will find the item levels required for the crafts on this page: Please watch Behind Eyes Gaming’s video for more details on the top 5 Conqueror influenced items to craft for profit and upgrades, and all the content of this article is quoted from his video. So, learning this boss is a great way to increase the amount of influence base items. Sirus will drop a large amount of influenced items. The bosses drop influenced Path of Exile items at a fairly high rate, and after defeating a certain number of conquerors, you’ll encounter the fifth conqueror: Sirus - the new endgame boss. After chasing them through the Atlas, you’ll fight the conquerors directly inside their strongholds. Once you’ve reached endgame maps and start finishing them, the conquerors will start appearing naturally and you’ll begin to encounter them regularly. The influence types are the same as the conquerors, crusader, redeemer, hunter, and warlord. There are four main conquerors, each with an associated influence type. Conqueror influenced items can be found from doing maps under the influence of the Conquerors of the Atlas.